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==Special Floors== ===The Wizard's Tower=== '''The Wizard's Tower''' is the starting point upon starting a new game. As the [[Wizard]]'s and [[Raga]]'s home, it is a peaceful house-like area with no enemies. Its layout is a set one, with Raga sleeping in the wizard's study until the player moves him to the laboratory, where a cutscene showing [[Death]] kidnapping the [[Wizard]] happens. Afterward, the player will be given his starting weapon and sent to [[Amberfall]], starting the game proper. ===Amberfall=== '''Amberfall''' is the main hub of the game and the starting area for all games after the first run. It contain the [[Museum]], which keep track of the player's achievements, an unique shop where [[Blueprint]]s can be used, and gates to each of the game's main areas. Shortcuts to the Sewer and Crypt require the player to defeat the Crystal-type mid-bosses before they can be accessed. ===[[The forest|The Forest]]=== '''The Forest''' is, as its name indicate, a maze of trees and vines that lies near Amberfall. Although it does not lead to the Crypt, the player may opt to make a side-trip and visit it for a chance for extra treasure and items. Its enemy line-up include an odd mix of weaker enemies and stronger ones, mixing simple [[Bat]]s with [[Muck Monster]]s, for example. It is an extremely large area with an unique trap, the bear trap, which do massive damage when walked upon and is hard to see. Due to being extremely dark, the Forest demands that players find a way to overcome it through use of items. The Boss of the Forest is the [[Werewolf Ambush]]. The Forest is accessed by finding and destroying a cracked part of the wall, revealing a secret entrance. The Entrance is always found on the first floor of the Cemetery. ===The Thieves Den=== '''The Thieves Den''' is the hidden hideout of the thieves' guild and the headquarters of the wandering merchants. Although the merchants keep it secure from Death's troops and influence, its proximity to the Crypt, being located in the sewers of Death's capital, forced them to booby trap the area significantly to keep the undead at bay. As such, although there are no enemies to fight besides maybe specters, most of the rooms are layered with a large number of traps which must be navigated in specific ways to prevent taking damage. As the merchants' headquarters, it house a lot of them though they will demand higher prices than in other areas. The Boss of the Thieves Den is the [[Zombie Merchant]]. The player need a special key to open the entrance to this area, which is located in the Sewer.
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