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A Wizard's Lizard Wiki
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==Cemetery== The [[Zombie Warlord]] is the boss of the Cemetery dungeon. An ancient, cruel, arrogant, and petty warlord whose name was forgotten to history and is now doomed to serve as Death's lieutenant for all eternity as penance for his vast crimes against humanity. He looks like an extremely tall and large humanoid clad in heavy armor that cover all of his body. He use a ball & chain as his weapon. He has three different types of attacks: #Walks quickly towards the player and throws his ball & chain at him over a long range, producing an explosion upon impact. This is repeated thrice. #Extends his spiked ball about half-way of its maximum range and spins it in a circle, moving rapidly around the room, bouncing off walls and barrels he hits. #Moves slowly around the room, spinning his weapon in a circle that first increases in size, then shrinks back down In the first attack, the warlord will repeat this three times, and then will summon a zombie from every grave in the room. In the second and third attacks, the warlord will summon zombies after coming to a complete stop. The warlord will continue to call for zombies even after all the graves are gone (though no zombies will appear). ===Strategy=== The Zombie Warlord is very durable, barely flinches when attacked, and has extremely long range with his ball & chain, more than almost all of the game's weapons and thus, may appear overwhelming at first.<br /> However, he three different types of attacks are predictable and always leave room for counterattacks. In the first type of attack, focus on dodging the attack - always move orthogonally to the warlord. The ball & chain attack has a very short animation, so if you are moving directly away from him you will be hit. Once the ball & chain start extending, move in to hit the warlord a few times, then move away shortly before the ball is fully retracted. In the second type of attack, you may be able to hit him from afar, depending on the range of your current weapon. Get him moving horizontally or vertically so that you can easily predict his motion and stay out of range of his ball & chain. When he retracts the ball & chain, he will stand still for a few seconds - enough for 4-8 attacks (again, depending on your current weapon). The third attack strategy is similar to the second, however you need to give the warlord more distance as the ball & chain goes out farther. Again, making the warlord movie horizontally or vertically makes it more predictable and easier to dodge. You will likely not be able to hit the warlord from afar during his motion, but it will be obvious when he's about to stop as the ball and chain will be spinning in a narrow radius. When the warlord stops, move in and shoot as much as you can. In all phases, the warlord will initiate his movement coming directly towards the player. In this way you can control his trajectory in the second and third phases, including leading him towards cobwebs which will slow him down, making him easier to dodge or hit. As the room will generally have multiple explosive barrels, if you can get the warlord to stop near one of the barrels and then hit it, the explosive will cause a significant amount of damage. Leaving the barrels may be dangerous, though, if you accidentally blow them up while you are too close. If the player dies or was already a ghost, this battle will be much more difficult as the zombies will often spawn specters when destroyed and two bone piles will be present at the center of the room, spawning a large amount of specters. In this case, the player may want to forgo triggering the shallow graves early in order to focus on destroying the bone piles. Weapon selection is not that important during this fight ; due to the Zombie Overlord's pattern, he will sport windows of opportunity that can be used regardless of weapon range. Still, due to the importance of crowd control, a weapon that can strike multiple opponents like the daggers or the trident might be a good idea. Alternatively, a long range weapon may allow to take advantage of the boss's vulnerability window during the third phase better. Even the Boom Spear may actually be useful, thanks to its explosions destroying multiple zombies and specters.
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