Monsters is the general term used to define the various hostile creatures that inhabit the game's world. Though the term itself actually refer to supernatural beasts that exist outside of the natural order, it is commonly used to refer to enemies in general.
Monsters come in many diverse styles and forms, each with their own method of attack and strategies. Some are merely very large and dangerous wild animals, others are fierce monsters packing supernatural traits, yet others are evil sapients who prey upon their fellow sapients for their own selfish goals, others yet are demonic and undead abominations that serve Death. Regardless of who they are, they will seek to end the player character's life whenever encountered and must be defeated to progress, the doors of each room remaining locked until all of them have been destroyed.
Sometimes, a foe will drop a pick-up (usually a gold piece or a fruit) when destroyed. Many of the humanoid, living foes will become specters upon death.
Miscellaneous Monsters[ | ]
These monsters may appear in any level.
Monster | Icon | Health | Description |
---|---|---|---|
Shopkeeper | 300 | ||
Mimic | 80 | Monster disguised as a treasure chest. Waits patiently for an unsuspecting adventurer to try and open it before attacking. | |
Small Skull | 20-40 | Small flying skull that leaves a fire trail. Only dangerous when dead. | |
Large Skull | 60-80 | Large flying skull. Only dangerous when dead. | |
Ghost | 10 | Ghost. Often spawns from killed humanoid monster. Only dangerous while dead. | |
Bone Pile | 105-120 | Spawns ghosts. Only dangerous while dead. |
Cemetery Monsters[ | ]
Monster | Icon | Health | Description |
---|---|---|---|
Angry Owl | 20 | Oversized, dangerous Birds that inhabit the cemetery. They rush when provoked. | |
Great Owl | 30 | A bigger, meaner owl that is highly protective of its kin. | |
Bat | 15 | A mean little monster of flight. | |
Dire Bat | 30 | A more sinister bat that breathes fire! | |
Werewolf | 60 | Warriors who were cursed with the powers of the wolf. | |
Zombie | 15 | Unfortunate people who were cursed by magic that keeps them alive and makes them crave blood. | |
Green Goblin | 50 | Scavengers, pilferers, and kidnappers. Nasty little creatures. | |
Zombie Grave Robber | 40 | Grave Robbers who fell to the curse of the zombie. Sometimes still carries it's shovel... | |
Maneater | 30 | Man-eating plants that vomit the skulls of their devoured victims. | |
White Zombie | 50 | An otherworldly zombie whose strange possessions are not of this universe. | |
Zombie Warlord | 900 | An evil warlord of old who was cursed as a zombie for his crimes against humanity. |
Sewer Monsters[ | ]
Monster | Icon | Health | Description |
---|---|---|---|
Gelatinous Cube | ~200 | A blob of magical, poisonous goo that can hold mysterious treasures. | |
Slime | 30 | A (semi) intelligent pile of blue glop, only dangerous when provoked. | |
Muck Monster | 30 | Enchanted puddles of ooze whose magic compels them to attack dungeon delvers. | |
Green Slime | 30 | An evil slime monster that poison its victims. | |
Ioi Eye | 50-60 | Gauged from its victims an then mutated with magic, these monsters shoot energy waves at their prey. | |
Face Hugger | 15 | Disturbing little creatures that are laid in sticky egg sacks. | |
Mutant Zombie | 40 | Zombie that have been strengthened with mutations. | |
Lurker | 50 | A dangerous fish man with territorial issues | |
Derper | 80-90 | A mutated lurker that attacks anything in the sewer. | |
Slime Crystal | 500 | A magical, malevolent crystal entity that has infected the town. | |
Sewer Hag | 900 | An evil witch of great power that is very territorial of the sewer. |
Crypt Monsters[ | ]
Monster | Icon | Health | Description |
---|---|---|---|
Gelatinice Cube | Coming soon | 400 | A block of magical, freezing ice that can hold mysterious treasures. |
Ice Monster | Coming soon | 25-40 | Puddles of evil ice that bleed out of an Gelatinice Cube. |
Cockatrice | 30 | A mythological flying monster with dangerous, icy breath. Occasionally drops a frozen banana upon death. | |
Lava Lurker | 80 | Lurks in the lava. | |
Minotaur | 80 | Huge beastmen with the heads of bulls. | |
Deminion | 100 | An evil creature from the abyss. Launches itself off of walls for additional speed. | |
White Deminion | 200-210 | An albino deminion that holds hidden powers. | |
Maro's Statue | 80 | A tower-style monster which is inactive until hit, when it bounces towards the player to attack. | |
Ogre | 80 | Large, dumb monsters with axes that really just want to be left alone. Can be caught off guard... | |
Cyclops | 80 | An ancient monster of the arena that hurls bouncing boulders at its prey. | |
Kobold Sapper | Kobolds that blindly follow orders to destroy any adventurer exploring the crypt. | ||
Fire Elemental | 80 | Chaotic fire beings that love to burn anything that moves. (Not affected by freeze effects.) | |
Blood Crystal | 1000 | A magical, malevolent entity made of crystallized blood that has infected the town. | |
Death | Angel of light & dark that embody the concept of death. The wizard's kidnapper. |